Unreal Engine 4.27 is released! Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more. Turn-based modern warfare strategy game using pixel art with a casual style. Battle for Wesnoth Leave a Comment / Fantasy, Android, Free, iOS, Linux, Mac, Mobile, Multi Player, Open Source, Single Player, TBS, Windows / By davemackey.
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Open source Game engines for MAC OS X
Compare the best free open source Mac Turn Based Strategy Software at SourceForge. Free, secure and fast Mac Turn Based Strategy Software downloads from the largest Open Source applications and software directory.
Armory
Armory is an open-source 3D game engine with full Blender integration, turning it into a complete game development tool. The result is a unified workflow from start to finish, making you work faster. No more jumping between different applications to constantly export data from one to another. (Zlib)
Linux - Windows - MAC OS X
GDevelop
GDevelop is a free, open-source, and cross-platform game creation tool that anyone can use to create games without programming skills. Unleash your creativity with GDevelop and create any kind of game: platformers, puzzles, shoot 'em up, strategy, 8-bit games... (MIT)
Open Source Games List
Cross-platform
Godot Engine
Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. (MIT)
Windows - Cross-platform
jMonkey
jMonkey is a free, open source game engine, made especially for Java game developers who want to create 3D games using modern technology. The software is programmed entirely in Java, intended for wide accessibility and quick deployment. (BSD)
Cross-platform
OGRE
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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine. (LGPL)
Cross-platform
Open 3D Engine
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. (Apache)
Cross-platform
OpenSceneGraph
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. (LGPL)
Cross-platform
Panda3D
Panda3D is a 3D game engine: a library of subroutines for 3D rendering and game development. Game development with Panda3D usually consists of writing a Python or C++ program that controls the Panda3D library. (BSD)
Linux - Windows - MAC OS X
Phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (MIT)
Cross-platform
Superpowers
Superpowers is an HTML5 development environment for making 2D and 3D games. It can be extended with plugins and lets you collaborate in real-time. 2D+3D game making for indies. Free and open source, finally! (GPL)
Cross-platform
10 applications
Free & open source game of
rail & business simulation
FreeTrain on Mac OS X
It is now possible to compile and run FreeTrain on Mac OS X. There are still problems so at the moment it’s only for the brave and to be found in our SVN repository.
FreeTrain on Linux/Mono/SDL
There has been good progress over the last few weeks especially by Dave, and now there are instructions for setting up FreeTrain from SVN so that it ‘runs’ on Linux/Mono/SDL. The caveat is that it still has problems, but the situation is improving almost every day so if you feel brave - or even better if you think you could help out - have a go and see how far you get.
Also there has been some development, for the first time in a long time, in the Japanese version under the moniker ‘FreeTrain Railways’ which we will hopefully be able to pull into our version - or ideally bring the two development worlds together. Work has already begun on internationalizing the game (this project was originally an English-only translation) so soon we should be running in both English and Japanese so there is scope for consolidating development.
New Forum
We have moved forums to here:
http://freetrain.sourceforge.net/forum/
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Unfortunately it was not possible to carry over the contents of the old forum due to the host charging for it. However we now have an total control over an ad free forum on Sourceforge. It’s phpBB3 and avatars and attachments work fine. I hope to see the old forum posters rejoining the new forum soon.
We are still looking for somebody to design a new logo and even skin the website / forum. We will probably install a wiki in the next few days as well in order to provide decent online documentation for FreeTrain.
Status Update
Well after the timely intervention by Atsushi Eno, there’s even better news. The author of Tao.SDL and SdlDotNet, Dave Hudson, has stepped forward to help with getting FreeTrain up to speed on Mono and SDL. I could not think of a more appropriately qualified person and it bodes for an exciting future for FreeTrain.
If there is anybody who wants to help but can’t program, we also sorely need somebody to help with the administrative side of things, especially a webmaster. It looks like we may move away from Free Forums for several reasons, and the favoured path is to install a forum (phpBB or otherwise) here on our Sourceforge website, and possibly a wiki too for documentation. Also our Wordpress installation needs a bit of love. If you think you are up to the task then please either stop by in the forums or contact us on the developers mailing list.
Now FreeTrain builds on Mono
With project members struggling on the port to SDL, I reached out to the Mono community and - credit to the open source process - got a very prompt contribution from Atsushi Eno. He provided a patch to make FreeTrain build against Mono/SDL. Whilst it doesn’t run yet, this will hopefully provide the catalyst for a complete port, which will mean FreeTrain will run on all major platforms as well as run better on modern Windows versions, and make it easier for people to contribute improvements in the future.
If you have any C#/SDL skill, please don’t hesitate to have a look.
FreeTrain father Kohsuke Kawaguchi also had kind words for our effort, “Just wanted to congratulate the team for making this happen. I’m very happy to see that the project has gotten its own life. Looking forward to seeing the future progresses.”
SDL Progress!
Steve posted an impressive screenshot in the forums showing his SDL port of FreeTrain. It’s obviously a WIP but it’s a giant leap in the right direction. He has had to implement his own widget library from scratch as well as porting all the drawing functions.
The forums suffered a setback when our forum host lost 3 weeks of data. Fortunately it was a relatively inactive period. We are assured it won’t happen again.
Progress Update
Here are some highlights of recent FreeTrain developments:
- Steven is tirelessly continuing his one-man project of porting the whole game to Mono+SDL. It is not a smooth ride, apparently, as the various technologies don’t play well together. Feel free to go give him a helping hand!
- Forum user Digitalicious has written a realism tutorial that gives some tips on how to add details to your city. It also contains the most gorgeous screenshot ever produced by the English-speaking FreeTrain community!
- I myself has translated the Hatsumelo or departure bell plugin uploaded by forum user djmaiku. This plugin contains hundreds of little melodies you can assign to your platforms, all recorded from real-life Japanese stations or trains. For all of you who have spent a longer time in Japan, this will be a nostalgia ride!
Updated PluginsExtra + New Tutorial
The PluginsExtra package has gotten a new release! The most important update is that all structure contributions have been converted to the ‘generic’ format, which means that you can use the much more usable and powerful ‘type tree‘ interface for most of your construction needs! To celebrate this occasion, I wrote a brief tutorial on how to use this function.
A few more train descriptions have also been translated to English, among other minor tweaks and fixes.
Follow the download link in the box here to the right to grab the new package. Unzip and copy the contents to your FreeTrain plugin directory.
Third Release
You can now download the third FreeTrain SE release. Some plugins have been improved and updated, while several menu options and window labels have been tweaked for better consistency and accuracy. Last but not least, the serious bug that rendered the train trading dialog unusable has been resolved.
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If you download the release, please consider posting your comments over at the forums or contributing screenshots of your progress!
Serious Bug in the Second Release
It has been reported that our second FreeTrain release has a serious bug that prevents you from buying or selling trains, leaving you with only the tree starting ones. Due to the seriousness of this bug, this release has been removed from the download page. We are working hard on fixing the issue and will make a new release ASAP.
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For all of you who downloaded the second release, it is advised that you get the first release instead in the meantime. The difference between the two is minimal feature-wise.